The Body Motion System

The body motion system employs layers that build upon one another for flexible output. These layers include:

Pose Body at KEP Change poses at Key Event Points (KEP) in an animation.
Stop Motion Typically, animation flows from KEP to KEP. Stop motion "jumps" the model from KEP to KEP in selected or customized poses.
Motion Sync Adjust body motions in relation to another animated body or object. This allows you the flexibility to sync simple motions, and complex motions such as fighting, dancing or struggling.
Motion Library Apply pre-defined complex motions to a body.
Custom Motion Create your own complex body motion animations.
Attach Object Add an object, such as a cup, gun, weapon to a body. The object remains connected and aligned to the body.
AniBuddies Combine bodies and other models for animation. For example, you can position bodies in a vehicle and animate them together.
AniBuddies Settings Combine animations to design a complex scenario, such as a car and driver meeting a second path where the driver is ejected from the car. The first animation is hidden and the second appears for a single, continuous complex animation.