The Body Motion System
The body motion system employs layers that build upon one another for flexible output. These layers include:
| Pose Body at KEP | Change poses at Key Event Points (KEP) in an animation. |
| Stop Motion | Typically, animation flows from KEP to KEP. Stop motion "jumps" the model from KEP to KEP in selected or customized poses. |
| Motion Sync | Adjust body motions in relation to another animated body or object. This allows you the flexibility to sync simple motions, and complex motions such as fighting, dancing or struggling. |
| Motion Library | Apply pre-defined complex motions to a body. |
| Custom Motion | Create your own complex body motion animations. |
| Attach Object | Add an object, such as a cup, gun, weapon to a body. The object remains connected and aligned to the body. |
| AniBuddies | Combine bodies and other models for animation. For example, you can position bodies in a vehicle and animate them together. |
| AniBuddies Settings | Combine animations to design a complex scenario, such as a car and driver meeting a second path where the driver is ejected from the car. The first animation is hidden and the second appears for a single, continuous complex animation. |