Understanding How FARO MassZone Works

MassZone is a vehicle behavior and collision detection-response prediction system. MassZone allows you to automatically recreate accurate collision scenarios without requiring that you enter extensive amounts of crash data. This feature is especially useful for experimenting with collision scenarios.

To understand the principles of MassZone operation, it's important to familiarize yourself with some of the basic principles in crash reconstruction:

In FARO Zone 3D, the animation system and momentum tool controls are kinematics-based. You provide the path and velocities of the bodies along a designated path with no regard to the forces that caused them. In the KEP Manager, you specify the path of the COG and the speed and orientation along that path at designated keypoints. The animation kinematics system interpolates the path to determine a body’s location and orientation at a specific time, which allows the software to display the results in the animation.

MassZone, is a kinetics-based system. No event occurs in MassZone without a force that causes it. (There are a few exceptions for initial scenario conditions and setup.) MassZone is based on the principals of Newton's Laws of Motion, which are summarized as follows:

MassZone integrates with FARO Zone's animation functionality. You enter the initial motion of the bodies in the kinematics-based animation system. When a collision occurs, MassZone automatically calculates all of the body motion using a kinetics-based system.

MassZone vs Momentum-based systems

Unlike typical momentum analysis systems, MassZone does not use ‘point-mass’ assumptions. MassZone treats a body as a full area/volume mass that takes up space, and has a COG associated with it. The locations, and the directions of forces acting upon the body are important.

A force acting upon a body's Center of Mass results in a different motion than the same force (magnitude and direction) that acts at a distance from the Center of Mass.

In MassZone, collisions occur over a time span. No instantaneous exchange of momentum occurs. All collision forces calculate over time, resulting from the deformation of the bodies as the bodies remain in contact. Collision forces are calculated along the entire interface between the two bodies as they deform; not at a single engagement point.

The collision interface between the two bodies also changes over time as the bodies deform and their motions change. Parts of the bodies leave contact, as other parts come into contact. The changes to the body parts that impact one another changes the collision interface over time.

There is an exception: MassZone allows for a “Rigid Body” specification. By default, bodies deform upon impact. Some rigid bodies (for example, concrete barriers) do not deform when impacted. When a soft body impacts a rigid body, collision still occurs over a period of time. In the case of a rigid body impacting another rigid body, a rigid body dynamics system is employed, which allows for an instantaneous collision impulse.

Currently MassZone is a 2D/Planar that displays in 3D (aka a 2.5D system). Vehicles and scenes are represented in 3D, but all motions and force predictions are based on flat, level planes. No vertical motion, gravity, forces, or rotations are considered for reasons other than visual appeal. Collision forces between bodies are uniform through the entire vertical dimension of the body’s 3D volume. This is consistent with most accident reconstruction techniques and teachings. Future versions of MassZone will include full 3D force considerations, including gravity, vault, lift, 4-wheel suspension, terrain elevation changes/bumps, inclines/declines, 3D volumetric crush/damage and 3D collision forces.

In MassZone - outside of a collision impulse and/or initial conditions/setup - all body motion is generated by tire-surface forces. Each tire on the body generates a force with the underlying surface. This force causes the body to change its motion (accelerate, decelerate, turn). The forces from the tires cause the body’s Center of Mass to move; not vice-versa. The vehicle's transaxle (front-wheel drive, rear-wheel drive or all-wheel drive) results in different motions under the same conditions and tire parameters. All of the vehicle's related parameters (front overhang, wheelbase, trackwidth, Center of Mass, offset, etc.) are important, and they change the resulting motions. MassZone allows you to define different surface friction areas for each of the vehicle's tires.

MassZone Features

Future MassZone Functionality (Features that are currently not supported in MassZone)

These features are not currently included in MassZone, but will be added in upcoming releases:

MassZone Special Considerations

Vehicle trajectory predictions are highly-dependent on Ground Friction values, Tire Slip values, Tire Stiffness values and Tire Angle (slip angle/steering angle) values

Scenarios where tires leave, or have reduced contact, with the surface are not currently handled. Tires are assumed to always have full contact with the surface.

No vehicle weight shift is calculated.