Edit Project Registration in the Draft View

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The project draft view is the place where you can work on your project without actually changing the live project. The changes only become part of the live project once you publish them.

  1. Click Draft at the top of the Sphere XG Viewer.

  2. Then, click the Edit registration icon on the right side of the Viewer.

The view stays the same, but the toolbar on the right side will change. In addition, the connections between scans are now displayed.

In the draft view you can:

To exit the registration, click the icon again.

Figure 1-94 Edit registration mode

You can only edit the registration in the 2D view.

Move and Rotate Scan

  1. Click the icon in the toolbar at the right side of the Viewer.
    The icon turns blue.

  2. Select the scan you want to move or rotate in the project structure view or in the Viewer.
    If you want to select more than one scan press and hold the CTRL key, then select the scans.

An anchor point is displayed.

  1. Click and drag that anchor point to move the selected scan to the position you want.

  1. Click outside the anchor point and drag to rotate the scan.

You can zoom in and out using the mouse wheel to check the alignment.

You an also select and then translate or rotate more than one scan. For this purpose, press and hold the CTRL key and then select the scans. If you have selected and moved or rotated more than one scan and these scans are registered to each other, the connections between these scans will persist.

Add or Delete Connections

To add a connection:

  1. Click the icon.
    The icon turns blue.

  2. Click the first, then the second scan between which you want to establish a connection.

A connection will be established.

New connections are displayed in gray. Registered connections are displayed green, yellow or red depending on their registration result.

To delete a connection:

  1. Click the icon.
    The icon turns blue.

  2. Click the connection you want to delete.

The connection will be deleted.

To exit the connection editing mode click the icon again.

Further Actions Required in Registration

If there are unconnected scans in your project or if the registration failed, the draft view will show that further actions are required, see figure below.

Figure 1-95 Open changes in registration

Undo/Redo Manual Registration Steps

You can undo and redo the following actions: 

You can undo and redo the last step by clicking the and icons.
Undoing and redoing is also possible via the CTRL+z and CTRL+y shortcuts (Cmd+z and Cmd+y on Mac).

Rename and Delete Captures and Clusters

See Inspect Your Project in the Draft View.

Refine the Registration and Publish Scans

During the refinement process, the scans will be registered at their positions.

If you have made changes but you want to check the refinement before publishing:

  1. Click the Refine icon in the toolbar on the right side.

When the refinement has finished you can again check the result, make changes and refine again or publish.

OR

If you want to refine and publish in one go or if you do not want to refineClosedfor example if you know that refining will not work because there is not enough overlap between the scans before publishing:

  1. Click the Publish button.

Sphere XG will detect whether or not the project has already been refined and will offer to refine before publishing.

Figure 1-96 Confirm or skip refinement before publishing

  1. Click the option you want.

When the refinement is done or if have chosen to continue without refinement, the Ready to publish form will be displayed:

Figure 1-97 Publishing settings

  1. Make the publishing settings you want. See below for details.

  2. Click Publish.

The project will be published.

Publishing Options

Generate point cloud

If you enable this switch, all scans will be merged into a point cloud before publishing.

Otherwise, only the overview map with registered scans and 360° photos will be published. Note that 3D data will not be available.

Reflection filter (beta)

If you enable this switch, reflections caused by reflective surfaces will be filtered out.

This may increase processing time. It is recommended to disable the filter if there are no reflective surfaces. Note that this feature is still in beta state.