Place Animation Camera

You can use FARO Zone 3D as a movie studio to create thorough re-enactments of events. You can place multiple cameras, play your animation from any angle, and adjust speeds. Record final animations in .mp4 format and use a 3rd party video recording system to stitch them together.

 

 

For more information, see Placing Animation Cameras.

 

To place a camera:

  1. From the Animation ribbon, click Place Camera.

  2. Click a placement point in the diagram, move the cursor in the direction to point the camera and then click again.

  3. Configure options in the Animation Camera tool panel.

  4. Test the animation by clicking the play command in the lower-right corner. You may also scrub over the timeline with the slider at the bottom of the screen.

 

Animation Camera Tool Panel

Camera Color Choose the color of the camera from the color palette.
Layer Manager Open the Layer Manager to choose the layer for the object.
Preview View the diagram from the camera’s view.
Save Panoramic 360 Image Save a 360 image from the camera’s perspective.
Active Activate or deactivate the camera.
Lock Camera View Enable the Lock Camera View. Turn off this option, or press the Esc key twice to unlock the camera view.
Name Use the default name for the camera, or enter a new name. For example, you can name the camera based on it’s position in the diagram.
Type

You can configure camera types and behaviors for the areas which the cameras target.

Stationary Camera - Captures a scene from a standing position. The camera does not move other than to swivel depending on the target type. This might be the point-of-view (POV) of a witness or for a birds-eye view of the scene.

Following Camera - Attaches to an animated symbol, such as a car or person. This might be the POV of a driver or passenger in a car or a POV of a moving witness.

Animated Camera - "Floats" as it moves along its own animation path. Use this camera type for a roving birds-eye view of the scene.

Stationary Target - Remains in one position. It could be used for an area with animations moving through it, or to demonstrate what a moving witness might see when looking at a stationary target.

Following Target - Follows an animated symbol. Drag the orientation circle on top of the symbol to follow it. This might be a witness watching a target, or an animated camera following a target.

 

Animated Target - Allows for viewing multiple targets, giving the target its own animated path.

X, Y, Elevation Adjust the position of the camera.
View Angle Adjust the view angle of the camera to match a real-world field of view.